#Wolfenstein 2 crack
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redd956 · 11 months ago
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Whump Prompt List Based on the Last 10 Video Games I've Played
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1.) Whumpee stumbled back to Caretaker's doorstep. They wobbled as they knocked, and barely moved their head as if remaining stock still would stop the spinning and dimming. Caretaker gasped at the sight of arrows stick out of Whumpee's back. (Minecraft)
2.) Few dare to stay out there in the wasteland at night for even a minute. It had been hours now and Whumpee hadn't walked back through the bunker doors. Caretaker left without saying a word. They were equally speechless when they found whumpee slump against a set of stairs. (Metro Last Light)
3.) Leader's screams echoed throughout the empty halls, before being quickly muffled by a team member's hand. They already were about to lose one of them, they can't take the chance of whumper gaining an opportunity to hurt anyone else. (Rainbow Six Siege)
4.) "What are you doing?! Get off the ground-" The man shouting fell over, his new shiny gunshot wound of split throat raining blood all over the shell shocked whumpee. (Holdfast Nations)
5.) A battered tank that looked more attune to swiss chees than an armored military vehicle sputtered to a permanent stop in the country roads. Caretaker desperate for something to melt down, looked inside to find a still alive, barely, but still alive crew. (War Thunder)
6.) The boat looked awful for wear, and somehow Whumpee looked even worse. They staggered to the shore, before sprawling out along the sand, their bloodied wounds peppering the beach with splotches of red. (Dredge)
7.) Caretaker didn't understand how Whumpee continued to get such gnarly bruises and cuts. Sometimes they even managed to come home battered to hospitalizing conditions. They tried to imagine what kind of double life Whumpee was keeping from them, keeping from their partner. (Stardew Valley)
8.) "We have no choice." Whumper badly pretended to lament. They continued, "Your fingers are frostbitten black now. We have to remove them. You should've taken upon my second offer..." (Frostpunk)
9.) "I've changed!" Whumper voice cracked as they begged for their life, backing themselves up the stone walls. It had been decades since they've came across Whumpee, but the blood soaked blade in Whumpee's hands said everything Whumper needed to know next. (Wolfenstein II: The New Colossus)
10.) "What'll make you talk first? The pain of starvation? Or getting to watch everybody else eat whatever meals they please right in front of ya?" Whumper smiled before taking a bite of his own sandwich. (Red Dead Redemption II)
#whump#whump prompt list#whump prompts#whump ideas#whump scenarios#whump prompt#military whump#whumper#whumper turned whumpee#character death#cw character death
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owlixx · 2 months ago
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Games I beat in 2024 unordered
PS5:
1. Astro bot
2. Re4make
3. Saints row 2022
4. Alan wake
5. God of war Ragnarok
6. Control
7. Sackboy
8. Uncharted 4 (replay)
9. Uncharted lost legacy
10. Ghost of Tsushima
11. Miles morales
12. Black ops 6
13. Horizon zero dawn
14. Injustice (replay)
15. Horizon forbidden west
16. Injustice 2 (replay)
17. Spiderman miles morales
18. Spiderman 2
PS3:
1. Jak 1
2. Killzone
3. Killzone 2
4. Killzone 3
5. Uncharted
6. Uncharted 2
7. Uncharted 3
8. Resistance
9. Resistance 2
10. Resistance 3
11. Aliens colonial marines
12. Resident evil operation raccoon city
13. Ratchet and clank
14. Ratchet and clank 2
15. Ratchet and clank 3
16. Ratchet and clank deadlocked
17. Ratchet and clank tools of destruction
18. Ratchet and clank quest for booty
19. Ratchet and clank crack in time
20. Ratchet and clank into the nexus
Xbox:
1. Frog detective 1
2. Contrast
3. Klonoa
4. Klonoa 2
5. Penny’s big breakaway
6. Pac man world repac
7. Wolfenstein new order
8. Wolfenstein old blood
9. Wolfenstein new colossus
10. Wolfenstein young blood
11. Doom 1
12. Doom 2
13. Doom 64
14. Quake
15. Quake 2
16. Slayers X
17. A short hike
PC:
1. Wolfenstein 2009
2. Quake 3
3. Ultrakill
4. Dusk
5. Shadow warrior 2013
6. Roboquest
7. Hades 2
8. Unreal tournament ‘99
9. Inscryption
10. Ratchet and clank rift apart
Other:
1. Klonoa GBA 1
2. Klonoa Wonderswan
3. Advance wars
4. Layton
5. Layton 2
6. Layton 3
7. Layton 4
8. Phoenix wright
9. Phoenix wright 2
10. Phoenix wright 3
11. Edgeworth investigations
#gaming#backlog#gaming backlog#ps5
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bananaamber · 2 years ago
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RAGE 2 also features vehicular combat and racing, with the player being able to drive any vehicle in the game world. Over the course of the game, players will acquire new skills and abilities, like Overdrive, which significantly increases the power and effectiveness of their attacks, Shatter, which pushes back enemies, and Slam, which propels Walker in the air before slamming down onto enemies, dealing damage and throwing them back.Įnemies in RAGE 2 consist of different types of human bandits, human-sized mutants, cyborg mutants and enormous super mutants. Most of its levels are navigated on foot. Walker wields various firearms and tools to fight against enemies, including traditional guns like a shotgun and pistol, the boomerang-like Wingstick and sci-fi weapons like the Grav-Dart Launcher. Wolfenstein 2: The New Colossus is an action-adventure shooter game played from a first-person perspective. Today, we celebrate the 19th anniversary of Wolfenstein: Enemy Territory - Splash Damages legendary F2P first person shooter - which was recently re-released, on Steam, on April 26th (day of the 20th anniversary of Return to Castle Wolfensteins Mac release, coincidentally). It was released in August 2009 for Microsoft Windows. It serves as a sequel to the 2001 entry Return to Castle Wolfenstein, albeit loosely and uses an enhanced version of id Softwares id Tech 4.
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Players have control over some of Walker's characteristics such as their gender, skills and attire. Wolfenstein is a first-person shooter video game developed by Raven Software and published by Activision, part of the Wolfenstein video game series. Players assume the role of Walker, one of the last survivors of an attack on the secluded enclave known as Vineland. RAGE 2 is a first-person shooter in an open-world, post-apocalyptic setting. “Contains, Blood and Gore, Intense Violence, Strong Language, Suggestive Themes
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wheelsvewor · 2 years ago
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Your home base expanded this time, though, which compensates: after every mission, all of your supporting characters will have new things to say, and some will offer (mostly dull, actually) little sidequests to take on. Wolfenstein II 2: The New Colossus Crack is the only sequence of its kind in the game, and I think a few more populated areas like this would’ve helped make its setting feel even more real. Unfortunately, the key hero is left with no alternative but to fight the war and face the enemy again due to fears that the Germans (headed by Frau Engel) would sweep over America. Blazkowicz awakens from his severe lethargies and travels with his friends to the Nazi-controlled United States of America. The story from Wolfenstein II: The New Colossus Crack continues. In this quintessential first-person shooter, arm yourself with a selection of wicked weapons and unlock new powers to blast your way through legions of sophisticated Nazi and super troops. Wolfenstein II The New Colossus download Fortunately, Blazkowicz and his entourage are not alone – they help Horton and Grace, the leaders of the local resistance movement.įight Nazis in renowned settings, including small-town Roswell, New Mexico, New Orleans’ bayous and boulevards, and a post-nuclear Manhattan. The protagonist has nothing else to do but grab the gun again and fight the aggressor. Because of the terror that the Germans (led by Frau Engel) in America. Blazkowicz and his friends go to the area occupied by the Nazis of the United States.
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renegad3spectre · 7 years ago
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BJ having a nightmare-flashback
#wolfenstein 2#anya oliwa#bj blazkowicz#william joseph blazkowicz#Anya x B.J.#ptsd#trauma#cracked mind
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mark67loeis · 5 years ago
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the-original-b · 4 years ago
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Tagged by @borrowedhotairballoons
Rules: Answer 30 questions and tag 20 blogs you want to know better, or whoever you like!
1. Name/Nickname: Brendan, a.k.a. B, Bee, Killer Bee, Lenny Kravitz, Doc, some others I’ve probably forgotten.
2. Gender: Male
3. Star sign: Libra?
4. Height: 6′3″ (191 cm)
5. Time: 23:02 EST
6. Birthday: October something. I can’t give all my secrets away, now.
7. Favorite Band: currently Lamb of God
8. Favorite Solo Artist: Mick Gordon, composer for Killer Instinct, DOOM, Wolfenstein, and others
9. Song Stuck in My Head: Remorse is for the Deadby Lamb of God
10. Last Movie: Aliens,which I re-watched after seeing the original four films again as an adult. It’s still the best one in my opinion, but I respect the first one a lot more now.
11. Last Show: Gee, I don’t know… I think it was The Mandalorian? (watched with my mom since she hadn’t seen it)
12. When I Created This Blog: 2015? hang on… yep, 2015
13. What I Post: anything that moves or amuses me, anything I find interesting, and on occasion things I’ve written.
14. Last Thing I Googled: the freezing point of paint. It’s 32 degrees Fahrenheit (0 degrees Celsius) for latex-based paints. Oil-based paints can withstand lower temperatures but will freeze with prolonged exposure to extreme cold.
15. Other Blogs: none
16. Do I get asks: Not often. I’d like some, actually
17. Why I Chose My URL: When I first made this blog I had the idea to post all original content (a delusion that lasted a day). I’ve also been told by people who have since left my life that they’ve never met anyone like me, that I was original.
18. Following: 108 others, fewer than that are active.
19. Followers: 406 as of writing this
20. Average Hours of Sleep: six to eight
21. Lucky Number: I make my own luck.
22. Instruments: Bass guitar. There’s a trumpet in my old garage too, but I haven’t actually laid eyes on it in years.
23. What I Am Wearing: a (flattering) black V-neck t shirt and gray sweatpants.
24. Dream Job: if I knew the answer to that...
25. Dream Trip: The Mediterranean
26. Favourite Food: don’t really have a favorite, I like pretty much everything.
27. Nationality: American
28. Favourite Song: Ooh, it really depends on the day.
29. Last Book I Read: I don’t even remember, it’s been so long. I’m about halfway through listening tothe Alchemist read by Jeremy Irons.
30. Top 3 fictional universes I would love to live in: Mass Effect, the DC Comics multiverse, Star Wars.
tagging @starrynightxoxo @teaspirationss @mortalghost @cheesecakeisapie @fairylightsandchai, and anybody else that wants to take a crack at this.
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6ix-dragons · 4 years ago
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Edens Zero: Chapter 121 (My Impressions)
Well...where should I start from here? I was thinking more along the lines of covering Shiki & Homura’s interactions, first, followed by the introduction of Nero’s other squad (and the implications from their presence), then with Weisz & Hermit, before finally capping it out with Rebecca’s powers (and their limitations).
Now that I mentioned it all, ‘though...yeah, let’s go with that! xD
SHIKI & HOMURA
First, I should probably mention about the‘fanservice’ nature of this scene, since I’ve already seen a few readers bring that up. Sure, you have Homura taking a bath, in this one. And, yes, Mashima has drawn stuff like this, before. However, I don’t think that this kind of fanservice really takes away from the context of the situation.
In fact, I can appreciate the interactions between her, and Shiki—along with their building relationship with each other. Not as much in the romantic sense, but more in terms of the bonds between them. Shiki, again, cares more about his friends he has made, along the way.
Considering Homura’s comments about always being friends together,‘though...that would be a little concerning.
BEAST SQUAD ONE
So, it turns out that the Beast Squad we were introduced to, wasn’t the only squad on the planet. As a matter of fact, these new three happen to be the strongest squad out of all of them. And, with Shiki, Homura, and Rebecca having just fought against an already-formidable group from before...I don’t see how they’ll pull it off against those three.
One of the members of Squad One suggets that they should capture Shiki, and bring him to Shura. Considering Orc’s comments to Shiki that he’ll end up fighting against both Ziggy, and Shura,‘though...that’s a little foreboding. But, we’ll see what happens next, before that conclusion can be made.
I also have a feeling that they might also encounter Elsie’s crew...or even Justice’s group, rather than the Edens Zero trio—which is probable, given the title of the next chapter (which I’ll get to, at the end).
WEISZ & HERMIT
I was debating in my mind, whether I should cover this at the end of this post, or leave it as second-last. Eventually, I feel that Rebecca’s scene in this chapter was more important than this, so this became the second-last topic I want to discuss.
As the chapter cover implies, the chapter is more focused is on Weisz, and Hermit, as they make their way towards the satellite that Ziggy is using to electronically transmit the virus.
Much like Shiki and Homura above, I did like the interactions between Weisz and Hermit, if not more than Shiki and Homura. Maybe, it’s because of how Hermit is a human-like android, and the whole relationship between human, and machine, at large in this series.
It’s much concerning when Hermit tells Weisz to destroy her, if she turns on him (despite the latter calming her down). When you consider her earlier comments about how the virus is being updated in real-time (in spite of her having anti-virus protection), it does seem likely that she might be affected by it. I can’t imagine the feels (angst, more like it) that will come about, should that actually happen.
With all that,‘though...things start to hit the fan really hard, from there. And, I mean it: It’s the return of Dr. Muller.
Aside from taking note of how much he looks like some enemy you fight in Killing Floor 2 (or Wolfenstein), this has to be the most shocking return out of all the characters we’ve seen in the series, so far.
If it’s recalled correctly, Dr. Muller was apprehended by the Interstellar Union Army, after they raided his lab. Then, years later, we see that he’s now working for Ziggy, as evidenced by his remark that he told him he would be meeting Hermit again.
So, my question about all of this, is: How did Dr. Muller end up under Ziggy’s command? But, most importantly, how did he end up in his cyborg form? Both are questions that will have to be answered in the next chapter—and if not, then the one after that.
REBECCA’S POWERS
Finally, oh, finally, there’s this part that I’ve been saving for last!
So, before this chapter, I’ve seen some readers online who have wondered if there were any limitations to Rebecca’s latest capabilities, with regards to time/world travel. This chapter here, pretty much answers that—at least, for the time travel part.
After some experimentation with Pino, Rebecca finds out that she can still use her powers to go back into the previous moment she was in. However, she can’t use it too much, as it actually drains her strength, and can also cause other adverse effects—such as the physical cracking that formed on the side of her face.
Based on the theories that were brought up by other readers online, about how Chronophages (you know, those time-eating monsters we saw, back in Norma, and Guilst?) were formed...and, how they may have something to do with time-altering users, like Rebecca...I get the sense that a possible consequence for overusing those powers would be turning into one of those Chronophages. Either that, or she literally disintegrates from existence. The angsty implications aside, I don’t think we’ll ever know what would happen to her, if she overuses her powers, until later on.
My only question surrounding the use of her powers, is pretty much how she will use them, to get herself, and her friends, out of Foresta, safely.
And, to cap off this post, we do get the title of the next chapters, which is“Victory Giant” (courtesy of 11thDoctor, over on Twitter). There is a character by the name of Victory, who happens to be among Justice’s crew. Maybe the next chapter will have something to do with him, more than anything else.
#edens zero#my impressions#ez spoilers#chapter 121#shiki granbell#homura kougetsu#rebecca bluegarden#weisz steiner#hermit milon#em pino
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f4liveblogarchives · 5 years ago
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Fantastic Four Vol. 1 Annual 1976
Special thanks to @maxwellelvis for taking most of this one off my hands!
Mon Aug 12 2019 [09:46 PM] maxwellelvis: Okay. This is that Event I told you about. [09:46 PM] Wack'd: You tell me about a lot of Events [09:48 PM] Wack'd: Man it's weird that the Fantastic Four have a Danger Room [09:48 PM] Aleph Null: yes but you can't fuck this one [09:48 PM] Wack'd: If this were the 80s and 90s when suddenly the X-Men were the next big thing and people were bending over backwards to make the Fantastic Four fit that mold, sure [09:48 PM] Wack'd: Here in the 70s it's just weird [09:49 PM] Wack'd: God this is such a mom joke
[09:50 PM] Wack'd: A running gag that's gone unacknowledged as of late is Ben interrupting Reed before he can finish his technobabble
[09:51 PM] Wack'd: It's always hard to know spur of the moment what's worth pointing out and what isn't, until suddenly you realize that a pattern has been continuing for like six issues and you haven't said anything [09:51 PM] Umbramatic: rip [09:52 PM] Wack'd: Reed didn't you build a robot to fix things for this express purpose?
[09:52 PM] Wack'd: You did, way back in #119! [09:53 PM] Wack'd: Roy Thomas remembers 1962 better than he remembers his own damn issues
[09:54 PM] Wack'd: "Wait a minute! You guys are Nazis!"
[09:55 PM] Umbramatic: KILL THE NAZIS KILL THE NAZIS [09:55 PM] maxwellelvis: *Venture Bros music* [09:56 PM] Wack'd: I don't think you are going to be embarrassed. Not because these guys are Nazis but because beating up Nazi cosplayers is still a good thing to do
[09:57 PM] Wack'd:
Sue: Why are these men still fighting World War II more than three decades after it ended? Johnny: You might as well ask the Late Late Show the same thing, Sue.
[09:57 PM] Wack'd: Johnny confirmed for a big fan of Irish television [09:58 PM] Umbramatic: pffft [09:59 PM] maxwellelvis: I've got my 2-in-1 TPB with me so I can read this along with you. [09:59 PM] Wack'd: AND NOW THE RESOLUTION OF A PLOTHOLE THAT HAS BEEN BOTHERING PEOPLE FOR YEARS [10:00 PM] Wack'd: Yes, Doom did take his time machine back. Reed just copied the blueprints first and then made a new one [10:00 PM] Wack'd: Problem solved [10:00 PM] Umbramatic: oh my [10:01 PM] Wack'd: Anyway, Reed is started to learn that the Nazis came from 1946 London. Willing to bet this is something to do with the vibranium that fell in there [10:01 PM] maxwellelvis: You skipped over the part where, when Reed and Sue first start puzzling out how the heck these guys got here, the next page shows Ben just WAILING on one of the troops and yelling at him for making his friends all upset. [10:02 PM] Wack'd: I skip over a lot of things if they insufficiently amuse me or aren't relevant to any particular narrative [10:02 PM] maxwellelvis: "Now see whatcha gone an' done, Otto? You got my ol' buddy here upset an' I ain't even hit ya yet." [10:02 PM] maxwellelvis: I know, but I just found that amusing. [10:04 PM] Wack'd: So the Watcher shows up but is doing his damndest not to interfere after having been put on trial over in Captain Marvel [10:05 PM] Wack'd: *siiiiiigh* Okay, guess we're doin' this
[10:05 PM] Wack'd: I hate "what if the Nazis won" stories that don't account for the historical reality that these guys were kind of dipshits [10:05 PM] Wack'd: I hate them so much [10:05 PM] Wack'd: THEY DIDN'T EVEN WANT TO CONQUER THE UNITED STATES [10:06 PM] maxwellelvis: Yeah, but these are comic book Nazis, remember that. [10:06 PM] Aleph Null: not now max [10:06 PM] maxwellelvis: Shutting up [10:07 PM] Umbramatic: oh great the one way you could make Cleveland worse [10:07 PM] Wack'd: Thomas knows juuuuuuust enough history to irritate me
[10:07 PM] Aleph Null: LMAO [10:07 PM] Larena: People like to pretend the Nazis were these tactical geniuses but they really fucking weren't [10:09 PM] Wack'd: Seriously Thomas knows the Lee/Kirby lore better than he knows his own
[10:09 PM] Umbramatic: heck [10:09 PM] Wack'd: Also, all the long-range missiles in the world aren't going to change their lack of tactical proficiency, or Ally advantages, or the fact that the ground war was going poorly... [10:10 PM] Wack'd: Whatever, the longer I complain about this the longer this issue lasts [10:10 PM] Wack'd: Watcher, satisfied Reed has cracked this, vanishes, and the Four head off into the past [10:12 PM] maxwellelvis: Smack-dab in the middle of a strategy planning session being overseen by THE INVADERS in London HQ. They're planning a raid of Castle Wolfenstein--sorry, Castle Cherbelle. [10:12 PM] Umbramatic: lel [10:13 PM] Wack'd: Hey Max? I know you're enjoying having the issue on hand but if I have to wait for you to say things it's gonna drag this out and, as mentioned, I'm not super into this one [10:13 PM] maxwellelvis: Sorry [10:13 PM] Wack'd: Anyway yeah, what he said
[10:14 PM] Wack'd: ...actually...do you wanna do this issue for me? And I'll just put relevant images where needed [10:14 PM] maxwellelvis: Sure. [10:14 PM] Wack'd: Thanks! [10:14 PM] maxwellelvis: So the inevitable fight happens. [10:14 PM] maxwellelvis: Some things of note: [10:14 PM] maxwellelvis: Namor is a hotheaded dick no matter what decade it is [10:14 PM] Wack'd:
[10:15 PM] maxwellelvis: Powerless or no, I feel like Namor calling Ben a Nazi would result in him being ripped limb from limb [10:15 PM] Wack'd: Hint that Ben is Jewish #354
[10:15 PM] maxwellelvis: Johnny is rather awestruck to see the Original Human Torch and Toro, and just barely manages to parry their last volley of fireballs [10:16 PM] maxwellelvis: Bucky is useless as always [10:16 PM] maxwellelvis: and Cap almost immediately realizes that the smart thing to do is to break up this little ballroom blitz. [10:16 PM] Wack'd: THE WINTER SOLDIER EVERYONE
[10:17 PM] maxwellelvis: Reed does the same, dousing the Torches and getting everyone to cool off. [10:18 PM] maxwellelvis: So the FF explain who, what, where, when, and why, a French Resistance liaison confirms that something rotten is up in Castle Cherelle, especially that the operation there is being overseen by one Baron Heinrich Zemo. [10:19 PM] Wack'd: ...was this really their catchphrase
[10:19 PM] maxwellelvis: Probably? [10:19 PM] Wack'd: Hehehehe [10:19 PM] Wack'd: What dorks [10:19 PM] maxwellelvis: I've not read much Invaders, but it seems like they're trying to channel the spirit of the All-Winners Squadron [10:20 PM] Wack'd: Every comic book website ever uses it as a headline when there's Invaders news [10:21 PM] maxwellelvis: So, they make it as far as France in one of Namor's airships, but are ambushed by Stukas. Toro is even more hotheaded than Johnny and wants to go out and flash-fry them, but Hammond tells him to stand down, they can't afford to give away their position to Zemo before they even reach the castle. [10:21 PM] Wack'd: This is even dorky or when you consider that the Invaders are an invention of the mid-century war comics scene [10:21 PM] Wack'd: And not a team that ever actually existed in the 40s [10:21 PM] maxwellelvis: Well, the All-Winners Squadron I think was a thing, not sure if they ever all teamed up though. It might have been before the JSA. [10:22 PM] Wack'd: Oh! Yep [10:22 PM] Umbramatic: oh huh [10:22 PM] Wack'd: Line-up did have Cap, Bucky, Namor, Toro, and Human Torch back in the 40s [10:23 PM] maxwellelvis: Just before the reach the castle, we get a shot of the Watcher's face in the clouds, indicating that yeah, they're on the right path. Bucky gets creeped out by it. Ben just feels even more nervous now. [10:23 PM] Wack'd: The name "Invaders" is a flagrant retcon though, as is the absence of Whizzer, Miss America, Blond Phantom, and Angel [10:23 PM] maxwellelvis: Miss America is elsewhere now. More on that later. [10:24 PM] maxwellelvis: Anyways, they land mostly undetected, have time for a character bit or two, and split up to cover more ground [10:24 PM] Wack'd: Well hang on! [10:24 PM] Wack'd: Don't gloss over character bits! Love character bits! [10:24 PM] maxwellelvis: Ahh [10:25 PM] Wack'd: Oh this is just exposition [10:25 PM] Wack'd: Moving on [10:25 PM] maxwellelvis: Reed realizes that while they're here, he and Ben are also just now signing up and gets goosebumps, which is rare for him. [10:25 PM] maxwellelvis: Namor professes his hatred of stealth tactics, showing yet again why he will be a Good King [10:26 PM] Wack'd: (So long as I'm tracking when the sliding timescale kicks in, the fact that Reed and Ben are still WWII vets is probably worth noting) [10:26 PM] maxwellelvis: Speaking of which, Reed also gets weirded out at teaming up with a younger Namor and scolds himself for playing Jealous Husband [10:26 PM] Wack'd: And Sue is apparently still a bit hot under the collar [10:27 PM] Wack'd: viagra joke
[10:27 PM] maxwellelvis: I can't blame her here. Dude just refuses to age. How DARE he be so good looking for so many decades? [10:27 PM] Wack'd: The Face of Beauty
[10:28 PM] maxwellelvis: The Torches all team up and it's... interesting at least in black and white to see how the pencils and inks try to make three guys with the same power all look distinct. [10:28 PM] Aleph Null: sue was a star trek fan and really liked spock [10:28 PM] Aleph Null: that's what i'm going with [10:28 PM] Wack'd: Historically what happens here [10:28 PM] maxwellelvis: How does it look in color, Wack'd? [10:29 PM] Wack'd: Is that Johnny is stuck with the all-red-with-stripes look, while Jim looks like actual flames are coming off him--in accordance with how he was drawn in the 40s [10:30 PM] maxwellelvis: And Toro has that look even moreso, at least here. [10:30 PM] Wack'd: I'm going to be completely honest, in this issue, I can't tell any of the three apart [10:30 PM] maxwellelvis: So Namor and the Richards' bust up a weapons plant. [10:30 PM] Wack'd: It's all down to dialogue quirks [10:31 PM] maxwellelvis: He floods the place in his temper. [10:31 PM] maxwellelvis: Skipping over that because the NEXT part is fun. [10:31 PM] maxwellelvis: We get to revisit the events that lead up to Cap getting frozen and Bucky's "death" [10:32 PM] maxwellelvis: Johnny's turn to get the willies as he realizes who these two guys are and what's going to happen to them, things he can't try to prevent or risk more damage to spacetime [10:34 PM] maxwellelvis: So they bust up central ops, then Cap has a confrontation with Zemo. The shield shatters the tank full of Adhesive X, trapping Zemo in his hood for the rest of his days, though in this retelling, Cap actually tries to help Zemo, who refuses and says that not only can nothing get it off him, but he'd rather die than surrender, or better yet, he'll just kill Cap. [10:35 PM] maxwellelvis: Zemo escapes down a tunnel and though Johnny CAN keep up with him, he simultaneously CAN'T because he has no way of knowing if the escape tunnel is booby-trapped and so he loses Zemo in his hesitation. [10:35 PM] maxwellelvis: Meanwhile, Ben and the other Torches take out the V2 bay. [10:36 PM] Wack'd: Yeah they're really going all in on the 60s look for all the Torches here [10:36 PM] maxwellelvis: One of the missiles gets fired, with Ben on it. Jim and Toro can't keep up, but Ben manages to sabotage the missile in midair and steer it back to the castle and pull a Slim Pickens. [10:37 PM] Wack'd: Just a little scruff of hair on the top to tell them apart
[10:37 PM] maxwellelvis: Which is weird because you wouldn't suspect that from just the lineart [10:37 PM] maxwellelvis: which is what I have. [10:37 PM] Wack'd:
[10:38 PM] maxwellelvis: "I thought I died an' went ta Heaven, but then how come I'm lookin' at YOUR ugly kisser, Stretcho?" They managed to get out in time and save Ben from scattering himself all over France. [10:39 PM] maxwellelvis: And assuming that no Vibranium survived the explosion, all is well that ends well. [10:39 PM] maxwellelvis: Well... [10:39 PM] Umbramatic: something something dr strangelove [10:39 PM] maxwellelvis: except Uatu is still in the Baxter Building [10:39 PM] Wack'd:
[10:40 PM] maxwellelvis: Ben realizes that, if the Watcher is still here, that means, that not all of the Vibranium was in the castle. Uatu says nothing, but subtly smiles, leading us in to Marvel Two-In-One Annual One [10:41 PM] Bocaj: Dammit Uatu [10:41 PM] Bocaj: And also the Watchers [10:41 PM] Bocaj: Just your presence is interfering [11:01 PM] maxwellelvis: Okay so, on to part 2 of this story: [11:01 PM] maxwellelvis: MARVEL TWO-IN-ONE ANNUAL #1 [11:03 PM] maxwellelvis: I'll just get the highlights out of the way. [11:04 PM] maxwellelvis: Whizzer. U-Man. Giant flying swastika. There's a guy called The Thin Man. Whizzer. The original Patriot. Ben throws himself off a flag pole. Roy Thomas shamelessly inserts himself into the story. Whizzer. [11:05 PM] maxwellelvis: Also there's a superhero called Blue Diamond. For some reason I thought that's funny in 2019.
#1976#Roy Thomas#John Buscema#The Main Book
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theguywithaplan · 6 years ago
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List of video games turning 10 years old in 2019
50 Cent: Blood on the Sand (the SECOND game to star Fiddy as the player character)
Afro Samurai
Angry Birds
Assassin's Creed II
Band Hero (spinoff of Guitar Hero)
Batman: Arkham Asylum
Bayonetta (in Japan)
The Beatles: Rock Band
Bionic Commando (His wife is his f*cking arm)
BlazBlue: Calamity Trigger
Borderlands
A Boy and His Blob (reimagining of an NES game for the Wii)
Brütal Legend (starring Jack Black as the player character)
Call of Duty: Modern Warfare 2 (along with the No Russian controversy)
Call of Juarez: Bound in Blood
The Chronicles of Riddick: Assault on Dark Athena (based on the 2004 game, which is based on the 2004 movie, both starring Vin Diesel as the player character)
The Conduit
Dead Rising: Chop Till You Drop (Wii version of the first game)
Dead Space : Extraction (released on the Wii, of all things)
Demon's Souls (spiritual predecessor to Dark Souls)
Dissidia Final Fantasy (fighting game with Final Fantasy characters)
Dragon Age: Origins
Dragon Quest V: Hand of the Heavenly Bride (never released in the West until this version)
Eat Lead: The Return of Matt Hazard (starring Will Arnett as the player character and Neil Patrick Harris as the villain)
Empire: Total War
Fat Princess
F.E.A.R. 2: Project Origin
Fire Emblem: Shadow Dragon (Remake of the 1st game in the series)
Fossil Fighters
Ghostbusters: The Video Game (this is basically the third movie we never got)
The Godfather II: The Game
Grand Theft Auto IV: The Lost and Damned
Grand Theft Auto: Chinatown Wars
Grand Theft Auto: The Ballad of Gay Tony
Guitar Hero: Metallica (has almost nothing except Metallica's discography)
Guitar Hero: On Tour - Modern Hits (the 3rd handheld game)
Guitar Hero: Smash Hits (compilation of all the best songs from the previous games)
Guitar Hero 5 (the FOURTH [AND NOT THE LAST] Guitar Hero game released in 2009)
Half-Minute Hero
Halo 3: ODST
Tom Clancy's H.A.W.X.
The House of the Dead: Overkill
Indiana Jones and the Staff of Kings
inFAMOUS
Just Dance (the very first one)
The Lord of the Rings: Conquest
Katamari Forever (the 5th game in the series)
Killzone 2
The King of Fighters XII
Kingdom Hearts 358/2 Days
Klonoa (remake of the 1998 PS1 game)
Left 4 Dead 2
The Legend of Zelda: Spirit Tracks
The Legendary Starfy (The player character is a recurring assist trophy in Smash Bros)
Lego Rock Band
Lego Indiana Jones 2
Machinarium
MadWorld (first game developed by PlatinumGames, who would go on to make Bayonetta and NieR: Automata)
Mario & Luigi: Bowser's Inside Story
Mario & Sonic at the Olympic Winter Games
Marvel: Ultimate Alliance 2
Mega Man Star Force 3: Black Ace / Red Joker
New Super Mario Bros Wii
Ninja Blade (developed by From Software, who would go on to make Dark Souls and Bloodborne)
Ninja Gaiden: Sigma 2
Phantasy Star Portable
Phantasy Star 0
Pokemon Platinum (in North America)
Pokemon HeartGold / SoulSilver (in Japan)
Pokemon Rumble
Professor Layton and the Diabolical Box
Prototype
Punch-Out!! (Wii version)
Ratchet & Clank Future: A Crack in Time
Red Faction: Guerrilla
Resident Evil 5
Saw: The Video Game
ScribbleNauts
Shadow Complex
Silent Hill: Shattered Memories
The Sims 3
Sonic and the Black Knight
Soul Calibur: Broken Destiny (exclusive to the PSP)
Splosion Man
Spyborgs
Star Ocean: Second Evolution (remake of the 2nd game)
Star Ocean: The Last Hope
Street Fighter IV (console release)
Tales of Monkey Island (one of Telltale Games's earliest efforts)
Teenage Mutant Ninja Turtles: Smash-Up (a Smash Bros clone with Ninja Turtles characters)
Tekken 6
Tenchu: Shadow Assassins
Tropico 3
Uncharted 2: Among Thieves
Valkyrie Profile: Covenant of the Plume
Warhammer 40,000: Dawn of War II
Wii Sports Resort
Wolfenstein (the 2009 game that no one remembers)
X-Men Origins: Wolverine - The Game
#video gaming#video games#gaming#games#afro samurai#angry birds#assassin's creed#batman arkham asylum#bayonetta#bionic commando#blazblue#borderlands#a boy and his blob#brutal legend#call of duty#call of juarez#riddick#the chronicles of riddick#the conduit#dead rising#dead space#demons souls#dissidia#final fantasy#dragon age#dragon quest#matt hazard#total war#fat princess#f.e.a.r.
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imx-doomer · 7 years ago
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Yes, it has finally happened. After almost 10 years, DOOM 2 RPG has been ripped successfully.
Which version? Both versions, the Java release and the iOS release!
You have no idea how happy it makes me to finally see this happen. Why is this important, you might ask? Allow me to explain:
First of all, and for those unaware, DOOM 2 RPG is a mobile game officially released by id software for mobile Java phones and iOS in 2009 and 2010 respectively. It was designed to be a turn-based RPG instead of a full-blown FPS mobile game. It was produced and programmed by John Carmack, with help of many other employees at id software (fun fact: Carmack's wife, Katherine Anna Kang, also helped in the development of both DOOM RPG games at the time!).
DOOM 2 RPG is also known for being the first game to connect two of id software's main characters from Wolfenstein and DOOM, by making a direct reference to a plot point of Wolfenstein's very own mobile game that was released a year before, conveniently named Wolfenstein RPG.
(If you want to read more about that connection, click here.)
DOOM 2 RPG had some monsters from the classic PC games, but it also included an extensive list of new characters, unique textures and weapons. But the way they programmed the game in order to make it work for all mobile phones of that time made it ridiculously hard for DOOM modders to extract the resources of the game, and the fact that it took nearly 10 years for someone to crack open and successfully decode the contents of both DOOM RPG games is solid proof that John Carmack did some black magic fuckery on the programming of these games.
(If you want to read even more about the ripping process of the graphics of the first DOOM RPG, click here!) I would also like to thank David Richardson once again for doing such an amazing job with the decoding process of the contents of the first game!
The extremely generous individual that shared the ripping process for DOOM 2 RPG is Erick194, and it seems to be a project that has been on the making for many years. So it goes without saying, all the credits for this incredible achievement should go to him.
The release thread is here, and I can only imagine that now that they're out there for easy access, you will start seeing the resources of DOOM 2 RPG in a few PC mods very soon.The image from this post comes precisely from DOOM 2 RPG, and yes, it's the Icon of Sin, but with a custom-made half chest!
#gaming#retro gaming#DOOM#pc games#DOOM RPG#DOOM 2 RPG#mobile gaming#icon of sin#videogames#retro games#retrogaming
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thathomestar · 7 years ago
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A Somewhat Comprehensive List of Good Old-School FPS Games, Where To Get Them, & How To Get Them Working
I love old FPS games. The action is fast, the levels are explorable, the guns are powerful. Whether you’re tired of modern FPS games or just waiting for some new hotness to come out, there’s a lot of these old games you can play! This list will cover a lot of the old classics and how to get them running on modern hardware (assuming you’re on Windows. Some of these work on Mac/Linux though).
Of course, what defines an “old-school” game from something more recent? Well the way I see it, there are FPS games before Halo, and FPS games after Halo. Halo was such a landmark game that it shifted the entire genre, hell even the entire video game industry. So I’m going to keep this list to pre-2001 games for the most part.
STUFF TO KNOW
Before going into this wholesale, I need to say a couple of things. These game are old. They are most likely not going to work out of the box and will need some tweaking on your part. Most of the non-3D games on Steam and GOG come with DOSBox wrappers. This can be fine for some games, but often times fans have created patches and their own engines/source ports for these games that work better than DOSBox emulation.
PC Gaming Wiki is an invaluable resource when it comes to finding patches and fixes to common problems. I will also point out any fan patches or source ports for the games as I go. On Steam, the curator page Sector Effectors has brief overviews on the functionality of games so you know what you might need before you buy.
A lot of games on Steam and GOG come in bundles that have the entire series in one at a markdown price, so it’s usually cheaper to just buy an entire series than each individual game. I can link to bundles on Steam but not on GOG; those bundles will be on the sidebar underneath the button to buy the game. In the case of games (like Doom on Steam), you have to buy the bundle to get the mission packs, whereas stuff like this is typically included with the game already on GOG.
Make sure you check through the options menu of each game and make sure everything’s set up to your liking, whether it’s video options or your actual controls. The default settings for this kind of stuff in these games are tend to be really weird and outdated, so it’s something you need to check every single time.
Most if not all of these games include various difficulty modes, so whether you’re a badass coolguy like me or someone fairly new to PC shooter games, you’ll be able to play these games.
id SOFTWARE
While they didn’t invent first-person shooter games, it’s undeniable that id Software made the genre as popular as it is today with the games they made.
WOLFENSTEIN (1992/1993/2001)
Wolfenstein was originally an adventure game for the Apple II, but the boys at id wanted to put their own spin on it. What we got was intensely fast Nazi slaughtering action, chock full of gore to spill and gold to swipe. You play as B.J. Blazkowicz, a POW hellbent on escaping Castle Wolfenstein and blasting any Nazi who gets in your way.
Wolfenstein 3D - GOG / Steam Wolfenstein 3D: Spear of Destiny - GOG / Steam Return to Castle Wolfenstein - GOG / Steam Steam Bundle
Wolf3D has a source port called ECWolf, which natively supports most popular OS’s, has widescreen support, and adds an auto-map feature which is immensely helpful for getting through the maze-like levels. At full speed, Wolf3D might make you motion sick, just a word of warning.
Return to Castle Wolfenstein has a 1.42d fanpatch (second from bottom) that adds proper widescreen support. This game has some weird difficulty spikes. Grey Matter Studios, the team that made RtCW, were later absorbed into Treyarch, who later went on to make Call of Duty: World at War and most of the other good CoD games.
Call Apogee, Say “Aardwolf”!
DOOM (1993/1994/1996)
This just might be the best game ever made, though I may be a little biased. Doom was a landmark title in the video game industry, to the point that FPS games were all called “Doom clones” for a while. The last alive in your squad of space marines, it’s you versus the legions of Hell as they take over Mars and invade Earth. Try to make it out alive!
Ultimate Doom - GOG / Steam Doom II: Hell on Earth - GOG / Steam Final Doom - GOG / Steam Steam Bundle (includes Master Levels for Doom II)
Doom has a huge number of source ports, but the most notable ones as of right now (in my opinion) are GZDoom (modern features + mod support), prboom+ (vanilla-style with modern features), and Chocolate Doom (vanilla-accurate). There’s many more though, which I’ve written about extensively here. Disregard Doom 3: BFG Edition, it edits the base data files and makes them incompatible with a lot of custom content.
If you play with a gameplay mod before you’ve beaten the games, I’ll slap you.
Eat leaden death, demon.
QUAKE (1996/1997/1999)
Wolf3D and Doom were pioneers for their own reasons, and Quake’s claim to fame was its fast 3D graphics, full use of the mouse to look up, down, and all around, and intense deathmatch multiplayer. Whether you’re battling it out with Lovecraftian monsters in Gothic castles, waging war against the alien Strogg, or simply blasting opponents in the Arena Eternal, there’s intense action to be had.
Quake - GOG / Steam Quake II - GOG / Steam Quake III Arena - GOG / Steam Steam Bundle
Quake 1 has a few notable source ports. For singleplayer, Quakespasm (John Romero approved!) and Darkplaces (not updated anymore but still works great) are the go-to. I don’t really play Q1 multiplayer so I can’t recommend anything on that end. This Steam guide has some good info on Quake source ports regardless.
Another thing of note with Q1 is that the Steam version does not come with the CD audio. Short of putting a Quake disc in your computer to get that CD audio, you can download this ZIP file I put together. This page has more info about the Quake 1 soundtrack. The GOG version comes with the CD audio, but in the format of a disk image, which can be a pain to get working.
Quake II has an unofficial 3.24 patch (third from bottom) as well as source ports like Yamagi and kmquake2 (top one). Q2 also has the same problem Q1 has, in that the Steam version doesn’t have the rockin’ CD soundtrack. I put together a download for the Quake 2 soundtrack here.
Quake III Arena should just work out of install, though on Steam you might need to disable Steam Overlay as it can screw up the visuals. Outside of that though, there’s a 1.32e fanpatch and the ioquake3 source port. Unlike the previous two games, Q3A is primarily a multiplayer game, though it does have a botmatch campaign that’s fairly fun. The music should work in this one.
Shub-Niggurath awaits you...
RAVEN SOFTWARE
For a while, Raven were kind of a sister studio to id. A lot of Raven’s early games are on id Software game engines. Luckily, this means some of these games can work on source ports for the games listed above!
HERETIC & HEXEN (1994/1995/1997)
Heretic and Hexen run on the Doom engine, and actually added features that Doom originally didn’t have, like being able to look up and down, having an inventory system, having a class system, and being able to jump. Hexen itself plays fairly different from Doom, with much more focus on exploration, puzzle solving, and melee combat, with the ability to backtrack between levels.
Heretic: Shadow of the Serpent Riders - Steam HeXen: Beyond Heretic - Steam HeXen II - Steam Steam Bundle
Being Doom engine games, Heretic/Hexen can be played using source ports like GZDoom and Chocolate Doom with little to no extra hassle. Hexen actually has a CD soundtrack much like Quake, but without a CD you get the MIDI versions of the music instead, which is fine by me since the MIDI tracks are great. If you want the CD music, you can run this WAD when you run Hexen. Check my Doom guide for info on how to do that.
The version of Hexen: Deathkings of the Dark Citadel on Steam is actually the original buggy version with no music. Download this version of it instead for working music.
Hexen II uses the Quake 1 engine, but has it’s own source port called Hammer of Thyrion. Unfortunately, like Quake 1, the Steam version does not include the CD audio. You can download the soundtrack here. Hexen II on Steam also does not include the Portal of Praevus mission pack; you can download that here.
There is actually a Heretic II but it’s third-person and not sold on digital stores due to licensing issues. It’s okay, and more of an early look at a much bigger game Raven Software would make four years later.
Evil grows darkest in the shadow.
APOGEE SOFTWARE/3D REALMS
Apogee was both a developer and publisher for PC games, popularizing the “shareware” model of distribution where a sizable portion of the game would be put out for free, and people could pay for the rest of the game. Wolf3D was actually published under Apogee, but id went solo when they made Doom. Regardless, they made some very notable FPS games.
RISE OF THE TRIAD (1994)
Made on a heavily modified Wolf3D engine, Rise of the Triad was made after Tom Hall left id since Doom’s development went in a direction he wasn’t interested in. It’s much less technically impressive than Doom, though you can choose one of five characters to play as, as well as look up and down and even bounce off of bounce pads.
Rise of the Triad: Dark War - GOG / Steam
There is one RotT source port called WinRott (and a more modern version called WinRottAPI). However, it has numerous problems and frequently crashes, making the standard DOSBox version you get with GOG and Steam the more appealing option.
Ludicrous gibs!
DUKE NUKEM 3D (1996)
The first of the Big Build Engine Three, Duke Nukem 3D is the third game in the series, the previous two being sidescrolling shooters. Alien bastards have invaded Earth once again, and Duke Nukem takes it upon himself to blast their asses out of the galaxy, cracking one-liners along the way.
Duke Nukem 3D: 20th Anniversary World Tour - Steam
Atomic Edition is the original “all-in-one” package that includes bonus campaigns which was sold on GOG, and Megaton Edition was a modern rerelease of Atomic Edition on Steam. However, these versions of the game were ripped off of digital storefronts due to Gearbox Software acquiring the Duke IP. The only version of Duke3D to buy right now on digital stores is World Tour. It does not include the original bonus campaigns, but it has an all-new 5th episode where Duke Nukem says “Bazinga”.
Honestly, just have Atomic Edition. This is the version I had before it was taken off GOG. I don’t care. Don’t give Randy Pitchford your money.
The most notable Duke3D source port is eduke32, which adds a lot of modern bells and whistles as well as some fancy new visuals. I’m not sure it’s compatible with World Tour though.
Those alien bastards are gonna pay for shooting up my ride!
SHADOW WARRIOR (1997)
The second big Build Engine game, Shadow Warrior is fairly similar to Duke3D, albeit with a (slightly racially insensitive) Asian theme. You play as Lo Wang, chopping and blasting your way through demons and monsters to stop a corporate overlord from taking over Japan, cracking bad puns along the way.
Shadow Warrior Classic (1997) - GOG / Steam (free!) Shadow Warrior Redux - GOG / Steam
The Classic version of Shadow Warrior is just the original game running in DOSBox. It works pretty well, and for the low price of free it’s worth a play! The Redux version is essentially an official source port, like what Megaton Edition was with Duke3D. It does cost money, but it runs great.
There were a couple of source ports, but the Redux version basically invalidates them.
Who want some Wang??
BLOOD (1997)
The third big Build Engine game. Blood was made by Monolith, more well known these days for F.E.A.R. and Shadow of Mordor. Blood’s a bit of a weird one compared to Duke and Shadow Warrior; its setting is ambiguous and your main melee weapon of choice is a pitchfork. Caleb is an undead gunslinger who’s on a revenge quest, slaughtering cultists and monsters along the way while cracking snide comments.
Blood: One Whole Unit Blood - GOG / Steam
Blood is in a weird situation, where it likely would have had a rerelease similar to Duke3D Megaton or Shadow Warrior Redux, but Atari has a stranglehold on the rights and refuses to do anything with it, even release the source code.
Despite that, Blood does have a couple of source ports of sorts, the standout being BloodGDX. It’s a bizarre reverse-engineered piece of work that runs in Java, but it’s probably the most accurate version of Blood you can play besides the DOSBox version. On the downside, it doesn’t display the pre-rendered cutscenes. The alternative is BloodCM, which is based on eduke32.
There is a Blood II but it’s poopy.
I live... again!
BUNGIE
A lot of people forget Bungie made games before Halo existed. This is because most of the games they made before Halo were for the Macintosh. While Doom dominated the IBM PC market, Bungie decided to carve out a niche on a competing platform, and it worked.
MARATHON (1994/1995/1996)
The guys at Bungie thought Wolf3D and Doom were pretty cool, and they wanted to put their own spin on it. The pace is a bit slower than it’s contemporaries, but Marathon’s focus is instead on exploration and story, which is told through computer terminals. Aliens attack your colony ship, and the onboard AI start to go a little haywire. It’s up to you, a lone security officer, to beat back the Pfhor and prevent Durandal from... oh never mind, there he goes.
Marathon - Free Download Marathon 2: Durandal - Free Download Marathon Infinity - Free Download
The Marathon Trilogy in it’s entirety was put up for free by Bungie, source code and all. The main source port for it is Aleph One. It should just work after install, though you might need to fiddle with the in-game options to get it to how you want it.
All three games come with hi-res texture packs that are based on the Xbox Live Arcade version of Marathon 2, and they kinda don’t look so good sometimes. You can turn them off in the Plugins menu under Environment options to get the authentic aesthetics. The Field of View of the Marathon games is a little low by default, but you can copypaste a script from the PC Gaming Wiki page to remedy that. I played with 100 FOV personally.
Make liberal use of your automap, but conservative use of your ammo. You can only save at designated save stations. Marathon 1 has background music but the other two games don’t. Marathon Infinity’s plot includes timeline hopping. Have fun!
Frog blast the vent core!
EPIC MEGAGAMES & DIGITAL EXTREMES
Before Fortnite, before Warframe, before Gears of War, there was Unreal. Epic Games is most known for the Unreal Engine these days, but there’s a game series behind that name, and it used to be Quake’s biggest competitor.
UNREAL (1998/1999)
Like most games here, Unreal was made to be a technical showcase for the engine it’s running on. This is important because visual fidelity was pretty much the game’s main selling point, and it worked. People were really impressed with how it looked at the time. You play as a escaped convict from a prison ship that crash-landed on a mysterious alien planet, simply trying to find a way to escape.
Unreal Gold - GOG / Steam Unreal Tournament GOTY - GOG / Steam Steam Bundle (includes later Unreal games)
These games should just work out of the box, but you can install the Oldunreal fanpatch to make them more compatible with modern systems and resolutions. Make sure you download the one for Unreal Gold, otherwise it won’t let you play the expansion. Unreal Tournament has a couple of patches that are needed if you want to play it online these days, as well as this fix for sound and some of the graphics.
There is an Unreal II but it wasn’t made by Epic or Digital Extremes, and it’s kind of poopy.
From where many have died, you have escaped.
VALVE SOFTWARE
Before the rise of Steam, Valve used to make games. While they don’t really do that anymore, their back catalog of developed games is impressive and impacted the industry in more ways than one.
HALF-LIFE (1998/1999/2001)
Valve’s aim with Half-Life was to make an immersive world that told a story, while also having Quake-style action as it’s main gameplay. Half-Life got a lot of praise for not only telling a decent little story, but for letting players keep control the entire time and never forcing people to watch a single cutscene. A research facility accidentally opens a portal to a border dimension, from which an alien invasion pours out. It’s up to Dr. Freeman to fight for his survival, as an all-out war commences.
Half-Life - Steam Half-Life: Opposing Force - Steam Half-Life: Blue Shift - Steam Steam Bundle (also includes Team Fortress Classic)
Half-Life is still somewhat regularly updated by Valve to keep it compatible with modern systems, so the game should just work after install. That being said, Xash3D is a reverse engineered version of GoldSrc that aims to remove some limitations and restored cut features from the original engine, though it’s not necessary to play Half-Life or it’s expansions.
There exists Half-Life: Source, which is HL1 straight ported to the HL2 engine, but it sucks. It was so bad, fans created Black Mesa, a full HL1 remaster for the HL2 engine. Black Mesa is great, but don’t play it until you’ve played the original.
They’re waiting for you, Gordon. In the test chamber...
COUNTER-STRIKE & TEAM FORTRESS
While these are strictly multiplayer-only games, I would be remiss to not include them. Counter-Strike and Team Fortress’s impacts on the world of competitive multiplayer gaming is extremely important and is worth checking out at least once.
Counter-Strike - Steam Team Fortress Classic - Steam
The original Counter-Strike should work out of the box and is still actively played by quite a number of people today. Team Fortress Classic still has a playerbase, but not as much as CS. The newest versions of these games, Counter-Strike: Global Offensive and Team Fortress 2, are still incredibly popular to this day.
Enemy spotted.
LOOKING GLASS STUDIOS
I personally don’t have much experience with Looking Glass and their legacy of games, but it just wouldn’t be right to not mention them considering how important they were to the growth of the first-person genre of games. Not strictly shooters like Doom or Quake, these games pioneered the “immersive sim” subgenre with heavy focus on exploration and story over blast-up-your-ass gunplay. If you prefer a slower pace and some actual story to sink your teeth into, look no further. Though, be prepared to wrestle with some of the controls.
ULTIMA UNDERWORLD (1992/1993)
Ultima was primarily a top-down RPG series, but Underworld takes that formula and puts it in the first-person perspective. The game pioneered many advanced features not seen before in video games, and heavily inspired games like The Elder Scrolls, Bioshock, and even Wolfenstein 3D. You play once again as The Avatar, thrown into the Great Stygian Abyss to look for an ungrateful baron’s kidnapped daughter.
Ultima Underworld: The Stygian Abyss - GOG Ultima Underworld II: Labyrinth of Worlds - GOG
There does not exist any source ports or fan patches for this game, so DOSBox is all you get. It seems that the GOG versions has a few issues, but they have fixes.
You see a rat. You see a rat. You see a rat. You see a rat. You...
SYSTEM SHOCK (1994/1999)
Video game stories about AIs going rouge and wanting to become gods seems to be a common theme in 1994. System Shock 1 and 2 are considered masterpieces by classic PC game enthusiasts. You play a cyber-hacker in the future and some corporate executive guy asks you to hack his space station’s AI to give him full control over it, in exchange for cyber implants. You agree, you do it, and as you wake from the implanting operation, the AI has pretty much killed everyone aboard and is planning on blasting major cities on on Earth with the station’s mining laser.
System Shock: Enhanced Edition - GOG / Steam System Shock 2 - GOG / Steam Steam Bundle
Enhanced Edition, much like some of the rereleases for the Build Engine games, is geared to make the game playable on modern systems, in more ways than one. For instance, in the original game, you cannot use the mouse to look around. Enhanced Edition lets you do so. It also comes with the original version of System Shock running in DOSBox, if you’re so inclined to play it.
System Shock 2 has a whole slew of mods and patches, too many for me to discern and sort through. Maybe I’ll update this once I actually play the game so I can put up only the worthwhile fixes and mods.
Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?
THIEF (1998/2000)
A bit of a departure from most of the games on this list, even other Looking Glass games, Thief is primarily a stealth game, focusing on moving quietly and discreetly while swiping rare artifacts and precious heirlooms. Though Garrett, the player character, often finds himself in much darker conspiracies throughout his adventures.
Thief: Gold - GOG / Steam Thief II: The Metal Age - GOG / Steam Steam Bundle (includes Thief 3 and the crappy Thief reboot)
Thief Gold has a patch called TFix that helps the game run on modern systems. Thief II has a similar patch called Tafferpatcher. Both games use the same engine, which was also used for System Shock 2.
Some people in The City are too rich for their own good. Lucky they have me to give them a hand.
ION STORM
Ion Storm is kind of weird to look back on in hindsight. John Romero was essentially forced out of id Software after Quake came out because he spent too much time goofing around and not actually working, so he got back with his buddy Tom Hall, and they formed Ion Storm. They managed to bring in Warren Spector and some other talent from Looking Glass as well.
DAIKATANA (2000)
Okay, I’ll be honest, this is not that good of a game, but it has historical significance so I’m including it. Mr. Romero was feeling a bit big in his britches and wanted to make the best game ever. This game would be Daikatana, featuring quite possibly the most infamous and aggressive marketing campaign in gaming history. You play as Hiro, and along with your allies Superfly and Mikiko, you must fix the timeline and prevent the evil Mishima from rewriting history and becoming ruler of the world.
Daikatana - GOG / Steam
Daikatana runs on the Quake 2 engine, which is fairly flexible and should run out of the box. Romero put out the source code for the game a year after release, and from that we got the 1.3 patch, which is still being maintained by the few fans this game has.
John Romero’s about to make you his bitch.
DEUS EX (2000)
While the Dallas studio was plagued with problems of ego, Ion Storm Austin diligently worked with Warren Spector to create the cyberpunk Deus Ex. The themes and topics in this game are honestly more relevant today than they were when the game released. You play as JC Denton, a cybernetically enhanced anti-terrorist agent who gets caught up in a web of conspiracies involving organizations like the Illuminati.
Deus Ex: Game of the Year Edition - GOG / Steam
Deus Ex runs on the Unreal engine, so it should just work. The Steam version has a bug where music is accidentally omitted from a level, but this is fixed in the GOG version. There are some fanpatches as well, though I dunno which ones are good or necessary.
There’s a Deus Ex 2 but it’s poopy.
My vision is augmented.
OTHER NOTABLE GAMES
There’s still a lot more old-school goodness to play, even though they may not be as big as the ones listed above. They may also deviate a little from definition of “old-school FPS”.
STRIFE (1996)
Even the Doom engine got an immersive sim game. Strife is a fantasy-based adventure FPS where you work with rebels to overthrow The Order. Not to be confused with Strife, the MOBA.
The Original Strife: Veteran Edition - GOG / Steam
This game was in abandonware status for the longest time before Night Dive Studios managed to find the licenses and release this modern version. It uses a fork of GZDoom and comes with a whole host of snazzy features like bloom and anti-aliasing. It even comes with the original files if you just want to play using Chocolate Doom or whatever.
DARK FORCES (1995/1997/1998)
LucasArts were famous for their adventure games, but they wanted a piece of that FPS pie too. Star Wars was and still is the hottest series in sci-fi, so it’s no surprise it had its share of games. The Dark Forces games haven’t aged quite as well as most other games on the list, but if you’re looking for that Star Wars flavor, this is it. You play as Kyle Katarn, an Imperial-turned-mercenary working for whoever forks over the most cash. The cowards at Disney retconned these games with Rogue One.
STAR WARS Dark Forces - GOG / Steam STAR WARS Jedi Knight: Dark Forces II - GOG / Steam Steam Bundle (includes the Jedi Knight games below)
The Steam versions of these games are outdated and many aspects of them just don’t work, like the music. The GOG versions are leagues more functional. Jedi Knight comes with Mysteries of the Sith, which runs on the same engine.
There are no fixes or patches for Dark Forces. XL Engine is the only source port that exists but development on it has been seemingly abandoned, and it remains buggy and unfinished. I can’t even find a proper link to a download, everything keeps 404ing.
Dark Forces II has an unofficial patch and a laundry list of various fixes on its PC Gaming Wiki page. Mysteries of the Sith is much of the same.
JEDI KNIGHT (2002/2003)
Made by Raven Software, who previously made Heretic/Hexen, Jedi Knight continues the adventures of Kyle Katarn, as he obtains the powers of the Force and wields a lightsaber. Shooting sections are in first person, but lightsaber combat is in third person.
STAR WARS Jedi Knight II: Jedi Outcast - GOG / Steam STAR WARS Jedi Knight III: Jedi Academy - GOG / Steam Steam Bundle (includes the Dark Forces games above)
Both games run on the Quake 3 engine, so they should just work fresh from install, though you might need to mess with config files to get proper widescreen resolutions. Jedi Academy still has an active playerbase for its multiplayer!
DESCENT (1995/1996/1999)
Are you sick of being limited to running around on the ground? Then Descent might be for you! Piloting a space ship, you’re given “six degrees of freedom” to bob and weave your way around enemies! You play as a merc hired by a mining corporation to investigate and destroy a computer virus that’s hijacking their mining robots.
Descent - GOG / Steam Descent II - GOG / Steam Descent 3 - GOG / Steam
There are a couple of source ports for Descent. DXX-Rebirth seems focused on maintaining the vanilla feel of the original, and D2X-XL is more focused on adding modern features, like OpenGL rendering. Both of these should work for Descent and Descent II.
Descent 3 does not have any source ports and might require some work to get running.
REDNECK RAMPAGE (1997/1998)
While Duke, Wang, and Caleb stole the show with the Build Engine, Redneck Rampage is still a favorite among some fans. Includes a booze-o-meter!
Redneck Rampage Collection - GOG / Steam
The collection includes all three games in one package. Redneck Rampage is also on Steam but the quality of that version is so poor that you’d be better off just buying the GOG version. One source port exists but is extremely buggy, so you’re better off just playing it with DOSBox.
TUROK (1997/1999)
Most commonly thought of as Nintendo 64 games, Turok did make its way to PC. Turok is a little more arcade-y than most other games of its time, using a checkpoint save system and lives instead of just restarting the level over again like other games. Commit dinozoid genocide as Turok, Son of Stone!
Turok: Dinosaur Hunter - GOG / Steam Turok 2: Seeds of Evil - GOG / Steam
These versions of Turok are remasters done by Night Dive Studios, so they should just work with no issues. N64 soundtrack best soundtrack. They’re drum-tastic!
SERIOUS SAM (2001/2002)
Out of Croatia comes Serious Sam. Including Serious Sam as an “old-school” FPS is pushing it, considering the series was actually made as a throwback to old-school FPS. At this point, it’s done its best to keep old-school traditions alive, so it deserves inclusion. You play as “Serious” Sam Stone, traveling through time to thwart the evil alien Mental.
Serious Sam: The First Encounter - GOG / Steam Serious Sam: The Second Encounter - GOG / Steam
Serious Sam HD: The First Encounter - Steam Serious Sam HD: The Second Encounter - Steam
Croteam remade TFE and TSE in a newer version of their Serious Engine, and while the HD versions are the ones I’d personally recommend, the original versions still work great and some people still swear by them over the HD versions. It’s up to you and your preferences.
LET’S WRAP THIS UP
Obviously this list is not the end-all-be-all of EVERY first-person shooter that’s considered “old-school”. There’s pre-Wolf3D stuff like Hovertank 3D and Catacomb 3D. There’s stuff during the mid-late 90s like Blake Stone, Soldier of Fortune, SiN, and Tribes. Hell, there’s even stuff like Rainbow Six and Medal of Honor: Allied Assault, which paved the way for Call of Duty and the rise of modern military FPS. I never promised a full comprehensive list, just stuff I think is notable and fun. Though if you think there’s something vital that’s missing, let me know and I might add it!
If you need help getting some of this stuff to run, I will help if you shoot me a message, but please actually Google your problems before coming to me. Other people have this stuff figured out pretty well, and I will pretty much Google your problem if it’s something I don’t know.
Regardless, please check out these games and have fun! Each one has its own quirks. And remember:
#doom#quake#wolfenstein#unreal#fps#ths writeups#long post
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megadan94 · 6 years ago
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Predicting the remaining 20 games on the Sega Mega Drive mini
Aladdin (1P): If they can include both Castle of Illusion and World of Illusion, they clearly have some kind of support from Disney. So why not this game? After all, it is a highly regarded game, with graphics that were hand drawn by Disney animators. And there is an Aladdin remake coming out this year, so it’s re-release would be timely.
Vectorman 2 (1P): Personally, I prefer this one over the first game, I found the difficulty more fair, the visuals more appealing, and enjoyed the‘insect’ theme. It also had a motion cutscene at the beginning which was kinda cool. But in any case, I feel like at least one Vectorman game has to make it on here, there’s not really that many other great pre-rendered Mega Drive games, let alone ones that are owned by Sega themselves, or that make such great and unique uses of their sprites.
Phantasy Star 2, 3 or 4 (1P): I’ll be honest, I’m still playing through the first game, and so haven’t actually played any of the sequels. But regardless, the system does need at least one great traditional RPG, and if the sequels are anything like the first game, then any one of them would fit that role well.
Alex Kidd and the Enchanted Castle (1P): This game is kind of essential, just for what it represents historically. It was the last instalment for Sega’s original mascot platformer, right before Sonic came along and, well, you know the rest. It’s from a time before platformers were expected to have a standout mechanic of some kind, making it kind of unique in its simplicity as far as Mega Drive games go.
Columns (2P):As far as block-falling/matching puzzle games go, this game is basically synonymous with the Mega Drive. Unlike it’s sequel, or Mean Bean Machine which is already being included, this game has little to no focus on competition, making it more well suited to single-player (though you can still play with a friend if you want to), and much more calm and slow-paced.
Golden Axe (2P): I know we already have Streets of Rage 2 and Comix Zone, but a collection of Mega Drive games just wouldn’t be complete without a Golden Axe game.
Ghouls ‘nGhosts (2P): Nintendo’s consoles each had a Ghosts‘n Goblins game, and seeing as Sega has already managed to include Castlvania and Contra games (which were also included in Nintendo’s mini consoles) it would be nice if they could do the same for this series. This is also a very early Mega Drive game, having come out in the very first year of the console’s lifespan.
Sonic 3 and Knuckles (2P): It would just feel wrong to not have all three original Sonic games, especially in the case of this one, since it has the most content, best graphics, and features Knuckles. Some might say that they should have Sonic the Hedgehog 3 and Sonic and Knuckles as separate games, but that would feel wasteful, and like padding out the list just for the sake of it. This is essentially one game, it was developed as one game, it plays best as one game, and it should be featured as one game. And if Nintendo can include all three Super Mario Bros games on the NES Classic, despite only including 30 games, and also having other Mario games alongside them, then three Sonic the Hedgehog games is not unreasonable.
Rocket Knight Adventures (1P): They already have Konami’s support with Castlevania and Contra, and Konami did make a sequel to this game a few years ago so they clearly haven’t forgotten about it.
Battletoads and Double Dragon The Ultimate Team (2P): The great thing about no longer being a console manufacturer, is that you can more easily make deals with companies that are console manufacturers, since you’re not directly competing with them. This game has never been re-released, not even on XBOX, so it wouldn’t even be competing with Microsoft in any way, it would just be giving players a chance to play a great game that hasn’t been available for over 20 years. And the owners of Double Dragon were willing to let Double Dragon 2 be on the NES Classic.
Speedball 2 Brutal Deluxe (2P): Every console needs a sports game, and what better or more classic sports game can you get than Speedball? Aside from the Amiga version that is. This game has been ported to mobile platforms, so it doesn’t seem like there’s any resistance to re-releasing it.
Galaxy Force 2 (1P): Like many of the games that have so far been announced for the system, this game was remade for the 3DS by M2. Personally, I prefer this over Space Harrier, if only for the fact that you actually get to travel through space, and if 2D shooters get to have two games, with Thunder Force and Fantasy Zone, then so should 3D shooters.
Ristar (1P): This was one of the last Mega Drive games released before the Saturn came out. It was also developed from the early concepts for Sonic the Hedgehog. It’s also just a great game overall, with a unique and intuitive central mechanic, beautiful and detailed environments and characters, and very distinctly Mega Drive music.
The Ooze (1P): This is a very unique and creepy game where you play as a blob of green goo travelling along the ground trying to defeat enemies, collect more goo to keep yourself alive and eventually become human again. It’s hard to even describe the genre of this game, it’s not a platformer since you can’t jump or anything, it’s not a shooter since you don’t really‘shoot’ your enemies, it’s not a puzzle game since the challenges don’t require enough creative thinking, and it’s not even really a fighter, at least not in the Streets of Rage/Golden Axe sense. A game this weird and terrifying definitely belongs on the Mega Drive mini. The game has been re-released on a few of the Mega Drive compilations released on consoles, and it was also included on one of the Atgames systems. It was also made entirely by Sega, so I don’t see why they wouldn’t exclusively own the rights to it.
Crack Down (2P): Okay, so far we’ve got 3D shooters, horizontal 2D shooters, and a side-scrolling shooter in the form of Contra, now all that’s missingis a top-down shooter.
Mortal Kombat (2P): While there are a whole lot of beat ‘emup games already included, there’s been no traditional 1-on-1 fighting game announced, and while they could just include Virtua Fighter 2 like they did on Steam and the Console compilations, I think it would be better to save that for a potential Sega Saturn mini, and include Mortal Kombat here. They did manage to include it in one of the Atgames consoles, so I’d be surprised if they weren’t able to include it here as well.
Pitfall the Mayan Adventure (1P): This one is kind of a long shot, and I’m mainly just including it based on personal preference, but the original Pitfall game was included in the recent Atari Flashback console, so it’s certainly possible at least.
Flashback (1P): It would be nice to have at least one cinematic platformer on here, and I feel like if any game would fill that position, it would be this one. Unlike Another World, it wouldn’t be overshadowed by a wide variety of clearly superior versions released on modern platforms, and I feel like this game is more closely associated with the Mega Drive. It was ported to Switch just last year, and had a remake a few years before, so there doesn’t seem to be anything stopping the game from getting a re-release.
Virtua Racing (2P): In the interest of including representatives for every major game genre, I think there needs to be at least one racing game included, and what better racing game could you get than Virtua Racing? It has multiplayer (always a must for racing games), it belongs to Sega, it’s a 3D game (take that Super Nintendo), it’s never been re-released before, and it’s even currently being reworked by M2 for the Switch.
Star Quest (1P): I feel like, for this system to serve as a true competitor to the SNES Classic, they need to include at least 2 3D games to compare with Star Fox 1&2, and preferably include at least 1 unreleased game, just like how Star Fox 2 was unreleased. So, why not include the unreleased localisation of Star Cruiser; Star Quest? It’s a Wolfenstein/DOOM style FPS game, something that didn’t really exist on consoles at the time, and also an RPG. And as far as its original Japanese release goes, it preceded Star Fox on the Super Nintendo by about 3 years, proving that Sega does in fact do what Nintendon’t.
#my post#video games#sega#mega drive#sega mega drive mini#mini consoles#predictions#meta#sonic 3 and knuckles#vectorman#ristar#virtua racing
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wilhelmsen64solis-blog · 6 years ago
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52inayear-blog · 6 years ago
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The 52 of 2016.
Almost three years ago I took on the challenge of completing 52 games in one year. It was a New Year’s resolution undertaken with the intent of addressing my ballooning Steam library. My Steam account, like most others, had fallen victim to the dreaded Humble Bundle, and I resolved to start chipping away at the backlog. It was a daunting undertaking that took up much of the year. I often selected games based on their short length. howlongtobeat.com became one of my most frequently visited websites and an invaluable resource.
In the end, I barely made a dent in my Steam backlog, as I ended up completing many of the games using emulators, a WiiU, a 3DS, and an Android tablet. I’m glad I experienced these titles on a variety of platforms and their varied and inventive control schemes. It was a worthwhile endeavour filled with surprises, great experiences, and some not-so-great experiences.
I discovered new series’ that I never thought would appeal to me but have become all-time favourites, like “X-Com: Enemy Within” and “Splatoon”. I struggled through beautiful but maddeningly difficult games like “Rayman Origins” and “Donkey Kong:Tropical Freeze” (‘git’n gud’ isn’t on the cards for me). I experienced classics for the first time, remade, with "Black Mesa” and “Ducktales: Remastered”. Some games took an hour to complete, like “Depression Quest”, and some games quickly consumed my entire waking existence, like “Splatoon”. I finally understood the hype behind the emotive storytelling in indie darlings “Depression Quest”, “Gone Home”, “Her Story”, and “Thomas Was Alone”. I revisited my favourite “The Legend of Zelda” game (“The Legend of Zelda: Wind Waker”), and my least favourite (“The Legend of Zelda: Twilight Princess”) in HD, and was underwhelmed by my first experience with “The Legend of Zelda: A Link to the Past” (no, don’t @ me). The precise gyro controls in “Splatoon” allowed me to perform competitively in an online multiplayer game for the first time ever, and I fumbled with the on-screen controls of the already challenging “Ducktales: Remastered” on Android. I enjoyed some games a lot more than the gaming community did. The beautiful “Halo 5: Guardians” took the story of Master Chief and Cortana to intriguing new places, both metaphorically and literally. I also enjoyed some games far less than I was led to believe I would. “Red Dead Redemption” was a beautiful game, especially running on the XBox One S and its fantastic backwards compatibility, but ultimately I found it very repetitive. Setting this goal took me out of my comfort zone and I persisted with many titles I would have dropped otherwise. It was worthwhile and I’m glad I did it.
After two years’ break, it’s time to bring the pain again. This coming year I will attempt to review the titles I play, which is why this tumblr page exists. I may also throw in some other mediums, like movies or novels, and attempt to do 52 of those too, time permitting.
Let’s have another crack at that Steam backlog.
The full list of games I completed in 2016, in order:
Never Alone Rayman Origins Black Mesa Codename S.T.E.A.M. Bioshock 2 Among the Sleep X-Com: Enemy Within The Legend of Zelda: A Link to the Past Middle Earth: Shadow of Mordor Super Mario Galaxy Grow Home Gone Home X-Com 2 Papers, Please DmC: Devil May Cry Brothers: A Tale of Two Sons Shank Disney Infinity 3.0: Twilight of the Republic Ryse: Son of Rome The Legend of Zelda: Twilight Princess HD Splatoon Her Story Battlefield: Bad Company 2 Tengami Shelter The Stanley Parable Fallout 4 Dear Esther Captain Toad Swords & Soldiers II Hyrule Warriors The Fall The Beginner's Guide Phoenix Wright: Ace Attorney Depression Quest Wolfenstein: The New Order Donkey Kong Country: Tropical Freeze Octodad: Dadliest Catch The Legend of Zelda: Wind Waker HD Halo 4 Halo 5: Guardians Cibele Red Dead Redemption Halo 3: ODST The Legend of Zelda: Skyward Sword Phoenix Wright: Spirit of Justice Emily is Away Link's Crossbow Training Grand Theft Auto V Thomas was Alone There is no Game Ducktales: Remastered
The titles I will complete in 2019:
???
#gaming#pcgames#videogames#review#new year resolution
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